[Archived from old blog: 2010-10-25]
To start off, i'm going to tell you a bit about the next big project from Mindemia. It's called "Hostile Sector" and is a persistent, team based and turn based tactical and strategic browser game. Simple, enough?
The tactical part is inspired by isometric tactical games of old, and anyone who's played games in that genre should feel right at home. The strategic part comes from the fact that there will be a multitude of territories to conquer, each benefiting the controlling team, and a hierarchial group system that will allow players to form command structures. Add to this a system where both soldiers and weapons are customizable, and you have "Hostile Sector" in a nut shell.
In addition to target anyone interested in playing strategic and tactical games together with other people, online, "Hostile Sector" is designed to allow a group of players that may not have several hours to spend each day, to still be able to feel that their actions contribute to their team's accomplishments.
The other good news is that alot of the framework is already in place, and the game is currently in closed testing with a limited number of people.
Stay tuned for more info, or "like" it on facebook to receive more news about "Hostile Sector" as it becomes available.
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