måndag 11 april 2011

Transition to 3d, first image.

[Archived from old blog: 2010-12-01]

It's been little more than a month since the last development update, and with good reason. During that time, the Hostile Sector client went from being 2d only, to 3d, and i'm glad to present you the first development shot of the game.
The transition was done using the jMonkeyEngine framework, a state of the art community driven scenegraph.
So, while the game engine as a whole has been on the back burner for a bit, having a 3d client means almost endless opportunities, and a lot of features that would be hard or almost impossible to implement in 2d, all of a sudden becomes very easy.
That said, there are still a few things to weed out in the new client, before implementing any large features. Coming up is a new sight system, replacing the current linear fall off one, with a new one, better taking terrain, and current light conditions into consideration.
The image below depicts a few heroic soldiers approaching a crashed helicopter in one of the single player missions. Night time makes it hard to see very far, but they've still managed to spot a hostile patrolling the area.
hostile sector image 1

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